3 ms·
Ex-gamedev and this totally rings true. We had one title I worked on where the "interviews with the dev team" was all just interviews with the external produce
by vvanders 4y ago
Ex-gamedev and this totally rings true.
We had one title I worked on where the "interviews with the dev team" was all just interviews with the external producers(aka PM who came in from the publisher to keep everything "on track").
Never happened to us but the best one I heard was that the publisher puts a clause in your contract that they get the source+IP if you go bankrupt(protect their investments, their taking huge risk, etc....). However about 2/3 through development when the studio is at peak HC burn they would start denying milestones for trivial things. One, two milestones go by and the studio burns through all cash, folds and publisher gets source+IP. Publisher then hires the dev team, who just lost their jobs, at a reduced rate(most gamedev a don't have great savings...) to finish out the game, avoids paying any royalties and picks up the IP.
Happy to be out of that industry, some really interesting technical challenges and driven people but the whole thing is similar to the recording industry in the way they exploit people and passions for their own gain.