3 ms·
You know, I never thought of Metal Gear Solid as being realistic, but ... -- (the joke is that in the MGS video game series, everything ridiculous is hand-wav
by kradeelav 4y ago
You know, I never thought of Metal Gear Solid as being realistic, but ...
--
(the joke is that in the MGS video game series, everything ridiculous is hand-waved by "nanobots".)
- mateuszf 4y agoJust playing the series for the first time, you made me laugh.
- AdmiralAsshat 4y agohttps://www.youtube.com/watch?v=RhMsboqMMzs https://www.youtube.com/watch?v=RhMsboqMMzs
- matheusmoreira 4y agoThe age of nanotechnological augmentation is coming.
- Barrin92 4y agoI recently played through the entire series again, and from the ending of Sons of Liberty[1], to Armstrong in Revengeance, it's almost uncanny how prophetic Kojima was. MGS II has sometimes been described as the first postmodern game both in terms of presentation, blurring player, game and narrative as well as thematically dealing with simulation vs reality, information overflow and so on but it's wild how relevant it is right now. Only thing that came close for me in recent years is Nier: Automata. [1]https://youtu.be/jKPDaiJTX9M https://youtu.be/jKPDaiJTX9M
- serf 4y ago>terms of presentation, blurring player, game and narrative as well as thematically dealing with simulation vs reality, information overflow and so it's a contentious opinion, but I believe that a lot of that stuff came at-no-cost for the Metal Gear franchise as part of trying to fit into the world of 'hard sci-fi' mecha genre. The blurring of good and evil, the singular fabricated narrative for the player character until exposure to 'the real world' , the concept of simulation versus reality, information overflow.. these are all themes pretty heavily explored in other mecha franchises (Evangelion, Mobile Suit Gundam, VOTOMs, Patlabor, Ghost in the Shell, Macross). It's my opinion that Kojima has always made mecha fan-service games (I love REX) for mecha fans such as himself -- delivered via the medium of interpretive story-telling in the format of an MG game. Zone of the Enders didn't have the mass appeal due to the fact that he jumped into the deep-end with the mecha content; he has found that it works better to sugar-coat the mecha content in James Bond espionage and sexual allure. All opinion of course -- but it's the opinion of a die hard mecha fan. Also, I don't want this to come off as mean or underwhelmed , it's not; Kojima has been a part of some impressive world-building, I don't want to sell that short.