3 ms·
Something I appreciate about the implementation is that the suspend/resume primitives make it nigh-trivial to write co-routines, which saved me several nanoseco
by AnIdiotOnTheNet 4y ago
Something I appreciate about the implementation is that the suspend/resume primitives make it nigh-trivial to write co-routines, which saved me several nanoseconds per frame in my toy Gigatron emulator's VGA decoding implementation and took a fraction of the time to write and debug compared to the traditional struct-based state machine I wrote first.