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EverQuest players break sacred MMO code by waking up 20-year-old dragon
- itronitron 4y agoObligatory Onyxia Wipe posting (NSFW) >> https://www.youtube.com/watch?v=tUXdcrSbIho https://www.youtube.com/watch?v=tUXdcrSbIho
- boomboomsubban 4y agoI am shocked to learn EQ still gets expansions. Even in 2005 it felt basically dead to WoW and Runescape. It's somewhat endearing to know they can continue making content for ~50,000 users. edit Damn, even EQ2 is still going with roughly half the user base.
- kibwen 4y agoWe live in such a connected world that it sometimes feels like nothing matters unless it directly impacts billions of people, but the fortunate truth is that you only need a tiny fraction of that to have a vibrant and fulfilling community. A few thousand dedicated individuals is all it takes.
- EddieDante 4y agoSame here. I thought Final Fantasy XI was a long-running MMO and that came out in 2002, but EverQuest is still going strong with 28 expansions? Damn.
- snikeris 4y agoBack when AOL was my internet provider, the first game I got seriously hooked on was a MUD called Gemstone III. I check back in on it every once in awhile, and people are still paying to play it, new content is being released, etc. I believe it's been one continuous world, so all the old OP equipment and magic items are still out there being hoarded. I wonder about the original developers who were working on it in the 80s. Did they have any idea that people would still be inhabiting the worlds they built almost 40 years later?
- tzs 4y agoThe changes they have made over the years have made it quite a different game from what you remember if you were a player from the old days who hasn't been back. Here's something I wrote a few years ago when EverQuest came up (with minor edits to fix some mistakes I just noticed and the addition of a big thing I left out): EverQuest today is worth a look if (1) you used to play and want some nostalgia, or (2) you never played but would like to see what one of the classic MMORPGs was about, or (3) if you would like an interesting game, good for grouping or solo play, that has a massive amount of content even if you are playing free. There were several big changes on the "live" servers (which are distinct from the "progression" servers, which I will describe later) that made the game a lot more friendly for casual and solo play. First, a few years ago they added in-game NPC mercenaries that you could hire (one mercenary at a time per character). You can hire a tank, healer, melee damage dealer, or ranged damage dealer, and the AI for the mercenaries is pretty good. They "understand" group play. With mercenaries, a whole lot of formerly full group only content can be taken reasonably by a couple players each with a mercenary, and even a lot of it can be done with one player with a mercenary at least up to level 60ish if you are playing free and up to at least mid 90s if you are paying [1]. Second, they introduced a new line of armor and weapons, Defiant Armor and Defiant Weapons. These things drop from a lot of normal encounters, but the stats on this stuff is comparable to top raid gear from a few expansions earlier. With Defiant, you don't have to dedicate your life to equipping your character to be able to handle the top content from an older expansion. It's only the people who are chasing the leading edge that have to make EverQuest a second career, unlike the old days. Third, on the role playing server, Firiona Vie (FV), there is a big experience bonus and very very items are marked NO DROP. So if you do need gear better than Defiant gear, you can trade for it or buy it from other players. Mana and healing rates are also higher than older players will remember. Play on FV if you don't have some specific reason to play elsewhere. Fourth, there are some new great quests. You start out with a book called the Tome of the Heroes Journey in your inventory. When you open it, it tells you several zones that would be good at your level. If you open when you are in one of those zones, it suggest several NPCs who have task, quests, and problems you might help with. Just following the Heroes Journey will give you plenty of fun stuff to do, and that is only the tip of the iceberg. Fifth, there is a tutorial zone that you'll start in unless you elect to skip it. The tutorial zone has a series of quests that will take you through all the basics of the game, and get you to level 10 and decently equipped. Sixth, if you have access to an old account, there is also a thing called "Veteran Rewards". For each year of your account, you get certain bonuses. One big one, which will almost certainly be on your old account, is a free resurrection. Once a week real time, you can go to an NPC healer in certain zones and ask them for a resurrection, and they will summon all your corpses and then give you a 100% XP resurrection. Other Veteran Rewards include a 15 minute resist, stats, and run speed boost, usable once every 20 hours, a health/mana/endurance complete restoration usable every 3 days, 30 minutes of double XP usable once every 20 hours, one that summons a banker to your location and one that summons a merchant (both usable every 20 hours), and a few more. With a mercenary and a free account on FV, you've got an excellent solo game for a long time. Even better for a group of friends. For those who played before, and are nostalgic for the old days, they have "progression" servers. There are several, but the overall theme is the same. A progression server starts with some old version of EQ, and then progresses through the expansions. Progression servers do not have mercenaries, or Defiant armor. Heck, they are even missing later UI features when they start, such as the wonderful multiple target tracking system that the live servers have. Progression servers have other rules, varying depending on server, to try to recreate the classic EQ experience that server's players want. For example, one of them is a "true box" server. That means you can only play one account per computer at a time. If you are one of those people who wants to play N characters at once on the same server, you have to have N physical computers if you are on a true box server. (To be clear, you can have more than one character on a "true box" server without having more than one computer. You just can't have more than one character logged in on the same server at the same time unless they on different computers). They also differ in when expansions become available. Some do it on a fixed time schedule. Some do it when the endgame content of the previous expansion is defeated. Some do it by vote. They also differ in how far they go. For example, Agnarr unlocks expansions on a schedule, but will stop at Planes of Power plus the two smaller expansions that followed that. Many consider that the best era of EQ, and Agnarr will be frozen in that era. Progression servers are not available to free players. So for those who want a shot of nostalgia, or who never played and want to check out the classic game, the best thing to do is watch for the next progression server launch, and subscribe. A new progression server is always a high population server, with population density comparable to the old days. System requirements are quite modest by today's standards. My ancient PC (Asus P5Q, Core 2 Duo e8400, 8 GB RAM, Nvidia GeForce GTX 460) has no trouble running two instances of EQ at once. It could probably do 3. [1] The difference is mercenaries. There are apprentice mercenaries, with 5 skill levels (tier I to tier V) and journeymen mercenaries (tier I to V). Free players can only hire apprentices. Around mid 50s a tier V apprentice starts to struggle.
- urda 4y agoStories like this and tales from EVE are absolutely captivating to me.
- Rastonbury 4y agoPretty crazy story. That dragon mechanic which brought up a 20 year old serverwide honor code of not ruining the game by defeating the final boss. Quite a few questions unanswered, so do people restart a new server fresh? Are their characters 20 years old? I can't imagine having to play a server for 20 years and have it reset.
- mwnivek 4y agoIt sounds like the game content is 20+ years old, but the server was started < 3 years ago.
- masklinn 4y agoThat is correct. On the official servers the event ran way back then (the extension was released in December 2000, the first Sleeper was freed in summer 2001). Only one official server never released the sleeper. Interestingly, one server managed to kill the sleeper.
- Apocryphon 4y agoHere's a good account of what happened as any: https://massivelyop.com/2022/04/04/the-game-archaeologist-when-everquest-players-killed-the-unkillable-sleeper/ https://massivelyop.com/2022/04/04/the-game-archaeologist-wh... And apparently there was an earlier attempt made by a Taiwanese guild prior to the Rallos Zek expedition: https://blog.summercat.com/the-killing-of-kerafyrm-the-sleeper.html https://blog.summercat.com/the-killing-of-kerafyrm-the-sleep...
- deleted 4y ago[deleted]
- baby 4y agotitle bait ;_;
- Fnoord 4y agoTLDR: People with different agendas organized within a powerful structire to do something selfish at the expense of the rest of the community. In a way race to world first works like this if thst is the level you aim for. If you play for loot, game is done once you are BiS. Now people cannot get BiS anymore. I'm not sure if its a good design decision. Its a bald one, for sure. It ruins everyone's 'fun'. Though it would seem this type of grind isn't fun, hence why its botted and regarded as second job.
- hrbf 4y agoThe story absolutely reminds me of Ready Player One. A virtual world with consequences.
- Narretz 4y agoSounds like actual Role-Playing to me! The history is also interesting, as in every guild / group that awakened Kerafyrm against the wishes of others is to this day known, even if long disbanded.
- alophawen 4y agoOn the everquest server where I play, we woke up Sleeper so many times the GM:s stopped resetting him years ago. No more gnome masks for me :(
- xref 4y ago> an epic last stand to try to kill the invincible dragon, something that had only been done once before and was itself a legendary piece of MMO history. From a story linked below it sounds like the sleeper has been killed many times. The article seems to incorrectly state this 2022 attempt would be the second kill ever… >> players of Rallos Zek, who were congratulated by SOE and given official confirmation of a game-first accomplishment. The Sleeper would be killed many times after this, but never quite as memorably. https://massivelyop.com/2022/04/04/the-game-archaeologist-when-everquest-players-killed-the-unkillable-sleeper/ https://massivelyop.com/2022/04/04/the-game-archaeologist-wh...
- restlessn 4y agoIt's confusing because they are 2 different events. How the event works is there are 4 warder dragons in the raid dungeon (sleepers tomb) if you kill all 4 it awakens "the sleeper" a giant crystal dragon. There is then a event where this dragon goes on a rampage and kills everything then despawns. Its designed not to be player killable, and this event only happens once per server, once the sleeper has been awakened it never comes back. This is what the guild has done recently, 2022 on the p1999 green server, they didnt kill the sleeper just awakened it. In the rallos zek server event, they killed all 4 warders, and then killed the "unkillable" sleeper dragon, a much harder thing to do, and i believe it hasnt been repeated.
- t_mann 4y agoI like those stories created by MMO players. Eve Online in particular seems to have some incredibly wicked tragedies playing out unbeknownst to me. Is there any good news source for those kind of things?
- zdkl 4y agoRe. EVE you'll find the epics retold in many places. For more regular happenings there are (were?) a few dedicated news sites: Crossing Zebras, Eve News 24, The Scope. No promises any of those are still alive, and in any case i recommend against digging too much if you don't play or aren't somewhat aware of the political scene IG. You'll mostly find petty or obscure events. However, regarding "wicked tragedies", Dwarf Forteress is a constant source of self-contained entertainment. For example https://lparchive.org/Dwarf-Fortress-Boatmurdered/Introduction/ https://lparchive.org/Dwarf-Fortress-Boatmurdered/Introducti...
- svavs 4y agoBoatmurdered is one of the greatest LP ever - a stunning tale
- carlosdp 4y agoA video game writer has written two whole volumes of books on the player history of EVE [1] [1] https://www.empiresofeve.com/ https://www.empiresofeve.com/
- bob1029 4y agoGame worlds with actual consequences are the key for me. Feeling like my actions could have impact on others makes my participation feel much more worthwhile.
- spacemanmatt 4y agoThat's how Valheim got me back into MMO
- kibwen 4y agoIt's been a while since I played Valheim, but I don't remember the ability to irrevocably alter an entire server in any way.
- pdimitar 4y agoTranslation: "I can influence other players' fun" is worthwhile to you. Yeah I don't know about that, can easily be read as griefing, you know. Like those a-holes in WoW that show up in a remote base and kill all NPCs so the players leveling in the zone get stuck for a little time. Very immersive. /s
- thaumasiotes 4y ago> It was one of the first big, scripted events in an MMO ever, with repercussions almost unthinkably dramatic in a game today. Imagine players in WoW or Final Fantasy 14 being able to permanently kill a boss, making their loot forever unobtainable for the rest of their server. Players can't do it, but the WoW developers feel free to permanently kill bosses and make their loot unobtainable.
- Ekaros 4y agoThis just seems like bad game design. At least if there is any expectation for continued existence of the game. And it is kinda cool there is these one time events, but on other hand unless they support majority of server population and go for sufficiently long time for everyone to see an participate they feel just stupid.
- absurddoctor 4y agoThat’s a fun story! Asherons Call had something along those lines, https://massivelyop.com/2018/01/30/re-examining-the-significance-of-asherons-calls-shard-of-the-herald-event-on-its-first-deathiversary/ https://massivelyop.com/2018/01/30/re-examining-the-signific... though it only really got interesting on one server. Sadly getting a repeat on todays emulators seems unlikely to be possible.
- ctvo 4y agoThis is highly confusing so let me try to break it down: - EverQuest was released in 1999 and has a golden era that many consider to be initial release of the game and the two immediate expansions: Ruins of Kunark and Scars of Velious. - Project 1999 is an emulated server for EverQuest ran by fans that has pegged the game to the above golden era with no further expansions. It attempts to recreate the old rule set. - Project 1999 has multiple servers, one of these severs Project 1999 Green, was more recently released, and on this server is where the event occurred. - In the expansion Scars of Velious The Sleeper is the end boss. It's an ancient all powerful dragon and its lair Sleeper's Tomb has NPCs that drop the best items in the game. - You awaken The Sleeper by killing 4 minibosses called wardens. The problem is you can only awaken The Sleeper once, and once you do NPCs in Sleeper's Tomb no longer spawn with the best items in the game. - There is then an unwritten code to kill 3 out of 4 wardens to NOT wake The Sleeper to ensure everyone continues to be able to farm and get the best items. - The above social contract is what was violated. This isn't that big of a deal. Back in the early 2000s many original EverQuest servers woke The Sleeper, and as mentioned, one server even managed to bug out and kill The Sleeper. It's mainly interesting because 1) There are people still interested and playing Everquest?! 2) Really just 1.
- masklinn 4y ago> - In the expansion Scars of Velious the Sleeper is the end boss. It's an ancient all powerful dragon and its lair Sleeper's Tomb has NPCs that drop the best items in the game. Nitpick: the Sleeper is not an end boss, it's an end event: while the sleeper is technically killable, it was not designed to be killed (it's nigh spell-immune, one-shots most end-content Velious PCs, and has something like 2 orders of magnitude more the hit points of velious bosses) and it drops no loot at all. > one even managed to bug out and kill The Sleeper. Rallos didn't bug out anything, they designed a completely wonky strategy which worked: SOE didn't give the Sleeper AOE or mass kill abilities, so they zerg-rushed him with mass resurrection as it needed time to cycle between kills. You might be confusing this with the first spawning of the Sleeper (bugged out at the time, it spawned as a giant human), by Conquest, almost certainly using an exploit (they were also accused of using an exploit to kill the 3rd warder, but there are relatively few solid facts around those events, and SOE didn't cover themselves in glory either).
- alkaloid 4y agoThis is what happens when Leroy Jenkins jumps from WoW to EQ. https://www.youtube.com/watch?v=-XMnBXo1Tfo https://www.youtube.com/watch?v=-XMnBXo1Tfo
- Etherlord87 4y agoKind of like killing the cow king in Diablo 2.
- pdimitar 4y ago> Hundreds of players from other guilds, furious at Seal Team's actions, killed Yelinak before the battle could begin in earnest. Then Kerafyrm killed everyone and disappeared forever. Humans in a nutshell. :D