3 ms·
A memristor can be simulated by a couple of formulas and a few variables. (just like neural networks can be simulated). In spite of our ability to simulate thi
by 0x12 15y ago
A memristor can be simulated by a couple of formulas and a few variables. (just like neural networks can be simulated).
In spite of our ability to simulate this sort of process for decades we have not succeeded in building a strong AI, the difference in having a hardware version is one of performance (just like Neural Network chips are typically a lot faster than their software simulated counterparts). There is no real difference in capability here, just a (possibly very large) speedup.
Now, I'm not ruling out that such a speedup will cause us to be able to create things that so far were not possible but I have a hard time convincing myself that this will almost certainly be the case.
- loup-vaillant 15y agoNote that even hardware speedup need insights to be successfully implemented. Seeing that hardware does improve at a regular pace, it looks like insights do pop up regularly. Therefore, it isn't such a stretch to think that (i) insights may continue to pop up reliably for "a while", and (ii) not just in the domain of hardware speed-ups.
- politician 15y agoI think there's a very real minimum speed limit necessary to keep a highly connected system like your brain, an AI, or the Internet operational. Does anyone seriously expect 'TCP over Carrier Pigeon (RFC1149)' to work in practice at scale? Or that your own wetware would've developed properly if it plodded along forever below 13 Hz? Given that biological examples of a minimum speed limit for cognition exist, and that the behavior of computational networks at various speeds seem to follow the same behavior (slower=worse), then it seems reasonable to assume that a similar lower limit for cognition exists for silicon-based networks. Therefore, faster devices such as memristors might be just the thing necessary to get our machines thinking, and moreover, that we may never see intelligent behaviors in slower simulated environments.