5 ms·
I always found population trumps all else. So if you have modifiers like subterranean (higher max pop per planet) plus maybe a pop growth increase, you’re likel
by FredPret 5y ago
I always found population trumps all else. So if you have modifiers like subterranean (higher max pop per planet) plus maybe a pop growth increase, you’re likely to win.
Another one I always went with was to pick Repulsive (no diplomacy) since you’ll end up at war with everyone anyway.
- nurettin 5y agoYou can wipe the floor with everyone early using a warlord + telepathic + trans-dimensional combination. Fire missles and run around. As soon as the planetary fortress falls, the planet is yours, no invasion needed. I abused it so much that friends banned the combination from multiplayer.
- FredPret 5y agoInteresting! Reminds me of a Civ 1 hack: build your cities one square apart, research until you can build chariots, then build a tidal wave of them. It’s against the spirit of the game but you can beat almost any other strategy this way.
- JoeAltmaier 5y agoI liked Telepath and silicoid - you skip all food and ground-combat skills, since you take over planets with your mind! Better than the Psilon who get all tech branches - you don't even need half of them! And can do industrial development on all planets (no wasted population making food)
- FredPret 5y agoI do hate those Elerians taking my planets without even a fight!
- Andrew_nenakhov 5y agoBtw what I loved in Moo2 was taking planets with their population, you didn't just wipe them out, but assimilated them in your empire, and could use those colonists to settle inhospitable planets.