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I usually lose interest at this point but enjoy the early game. I suffer from the same problem. I love these games. I've played Civ 1-5, Alpha Centauri, Master
by chongli 5y ago
I usually lose interest at this point but enjoy the early game.
I suffer from the same problem. I love these games. I've played Civ 1-5, Alpha Centauri, Master of Orion 2, Master of Magic; all quite extensively. Every single time I get bogged down in the late game. I automate my bases/cities/planets with all of the available automation options and then try to wrap things up as quickly as I can but it always takes longer than it should.
I agree with you that the number of choices you need to make in the late game is overwhelming, and many of these choices are trivial, but there's an additional problem: you are often so far ahead of the computer AI opponents that it feels like you'd have to make some huge mistakes to give them any hope at all. It can then feel very frustrating that you're so far ahead but must still go through the whole song and dance to finish the game.
What these games really need is a diplomatic option for you to demand they surrender to you completely and become a client/puppet of your empire. Furthermore, the AI should always accept this offer if they can see they have no chance at defeating you in a war.
- pavlov 5y agoI feel the same way. It might be fun if the goals of the game turned upside down when you're winning. The AI players surrender and you're the newly crowned Galactic Emperor, congratulations! Everybody works for you. Now comes the second half of the game where you try to keep your empire together while it decays into bureaucracy. In a thousand years, a Hari Seldon appears and you have to decide whether to exile him...
- bombcar 5y agoIt’s fine to admit that early game is what you like - it’s true for many across many genres. Many players love Minecraft up until they get Elytra, and then really want to restart - optimizing factorio starts was always fun for me. It’s nice when games acknowledge it as the article mentions - and some have a “victory” screen with a “keep playing” option. The 4x games are almost between normal games and pure simulations like the city builders - where the simulation can become the fun.
- db48x 4y ago> What these games really need is a diplomatic option for you to demand they surrender to you completely and become a client/puppet of your empire. Furthermore, the AI should always accept this offer if they can see they have no chance at defeating you in a war. Try Stellaris then; vassalizing your opponents is a great strategy (even more so now that they have fixed a few things). Another strategy is to force your ideology on them, changing them into an empire with ethics more like your own who can become an ally. > there's an additional problem: you are often so far ahead of the computer AI opponents that it feels like you'd have to make some huge mistakes to give them any hope at all. It can then feel very frustrating that you're so far ahead but must still go through the whole song and dance to finish the game. Stellaris has an interesting innovation here too. As the end of the game approaches, there is always a Crisis which is more powerful by far than any of the AI. A good human player can beat the crisis head–on in most cases, but it is definitely a challenge. In fact, the whole game can be seen as an escalating series of boss fights built into the 4X framework, with the crisis as the final boss.