4 ms·
The biggest issue is that the physical simulation is still pretty rough in modern games particularly when considering stalls and other "out of true" flight dyna
by meheleventyone 4y ago
The biggest issue is that the physical simulation is still pretty rough in modern games particularly when considering stalls and other "out of true" flight dynamics dealing with turbulent flows. Which is quite important for landing and take-off. Likewise whilst flight models are aiming for accuracy they're still full of fudges, guesses for missing data and mistakes so I'd take any correspondence to real aircraft with a massive grain of salt.
You will probably be able to turn all the systems on in an aircraft of the right vintage though.
- lutorm 4y agoThat, plus the lack of full sensual inputs (G-forces, turbulence, vestibular experiences, the full outside view) makes it quite a bit of a lesser experience than the real thing. There's a reason you don't need much equipment for a procedural flight simulator, as opposed to one that can replicate actual flight.