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Whoa, love the "hot re-loading" on edit. It's super fun but as there's no undo, kind of live coding with no safety net. I use Inigo Quilez' Graph Toy as well.
by ArtWomb 4y ago
Whoa, love the "hot re-loading" on edit. It's super fun but as there's no undo, kind of live coding with no safety net.
I use Inigo Quilez' Graph Toy as well. I figure combing the two into a pipeline, one to generate interesting looking (implicit surface) functions, and one to visualize them in a voxel system with monte carlo rendering is sort of the viz tool I'm evolving toward. Shader toy requires so much code for rapid prototyping because everyone has to constantly re-invent everything from scratch! It's a unified shading model sans standard lib ;)
- memalign 4y agoI love Inigo’s work too! Speaking of Graph Toy, I forked it and made a version which supports polar coordinates and which doesn’t require you to solve for y (for example, you can graph y^2+x^2=1): https://memalign.github.io/m/formulagraph/index.html?f1(x,t)=r%20=%203&v1=true&f2(x,t)=y%5Ey%20=%20x%5Ex&v2=true&f3(x,t)=(x+5)%5E2+(y-((x+5)%5E2)%5E(1/3))%5E2%20%3C%201&v3=true&f4(x,t)=r%20=%202*sin(2*theta)&v4=true&f5(x,t)=(x-5)%5E100%20+%20(y+5)%5E100%20%3C=%202&v5=true&f6(x,t)=-(x-floor(x))%20+%205&v6=true&grid=true&coords=0,0,12&paused=true https://memalign.github.io/m/formulagraph/index.html?f1(x,t)...