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Think about it this way, you can crank out 10 apps a month and your bills get paid OR you can work on one app for 6 months and risk crashing and burning or even
by gabrielleydon 18y ago
Think about it this way, you can crank out 10 apps a month and your bills get paid OR you can work on one app for 6 months and risk crashing and burning or even getting rejected. Its not to hard to see why the apps are low quality. Its a symptom of the iphone app market.
The console game industry has the cure to this but it isn't pretty: $30k dev kits, minimum funding/budget requirements, and long approval processes
Personally I would rather stick with the current apple approach. The crap apps are cheap (or free) and if you have the guts to make a serious app its easier to stand out.