3 ms·
A desirable property for this is to be able to generate only some part of the terrain, but if you're using a seeded PRNG then you have to generate the same bits
by foota 4y ago
A desirable property for this is to be able to generate only some part of the terrain, but if you're using a seeded PRNG then you have to generate the same bits at a time. You could solve this with chunking, but it's not trivial.