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I have this recurring idea of a game where each player can construct their own islands, and players can travel around the world from island to island. Think Ani
by danielvaughn 4y ago
I have this recurring idea of a game where each player can construct their own islands, and players can travel around the world from island to island. Think Animal Crossing meets Skyrim.
I have no clue how a "contract" would contribute to that idea at all, and would in fact pose more risk to vulnerabilities and hacks than would exist from a centralized architecture.
- jperry 4y agoLong since dead but I put a lot of time into a browser-based (2D) MMO called Nowhere Else and Beyond back in the day. You could build islands and they'd be placed somewhere in the world for people to sail to, you could create quests set on your island etc. There was even an object inventor for creating equipment.
- webmaven 4y agoThat sounds pretty cool. Was it a fork of an existing codebase such as BrowserQuest?
- danielvaughn 4y agooh nice, that's exactly what I was imagining. A crafting system that allows you to create one-off unique items.
- bradhe 4y ago> I have this recurring idea of a game where each player can construct their own islands, and players can travel around the world from island to island. That is called No Man’s Sky.
- danielvaughn 4y agoSimilar idea, yes! But I'm imagining a single planet where each players island is specified by a set of GPS coordinates. You'd only be able to travel by boat, so initially only islands close to one another would feasibly be able to interact.