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I see it as a (potential) storage format. As we move away from triangles and towards ray/path/etc tracing (in whatever forms) we want to still have content (be
by soylentgraham 4y ago
I see it as a (potential) storage format. As we move away from triangles and towards ray/path/etc tracing (in whatever forms) we want to still have content (be it captured or crafted) in it, that we can render with things like "infinite" details, bounces, and other meta (reflectancr etc).
All current forms of triangulation/meshing from fractcals, sdf, point clouds, etc, are relatively terrible and constrained, to fit existing pipelines (hence why most AR is just lackluster model viewers)
Make it differentiable is a step towards cramming it into a small model and output other forms, or trace directly, or just compress before say, extracting to some Tree-renderable format on the gpu
- djmips 4y agoI did see that in the last NERF paper I scanned. The final representation was smaller than the sparse inputs by a large factor. It got me to thinking along the same lines that this could be like the jpeg/png for 3D scenes online.