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But if an application merely uses the graphic's drivers API to decode a stream, presumably the GPU vendor (and therefore the buyer) already paid for those licen
by formerly_proven 5y ago
But if an application merely uses the graphic's drivers API to decode a stream, presumably the GPU vendor (and therefore the buyer) already paid for those licensing costs? Otherwise the hardware wouldn't support h265, right?
- mimsee 5y agoPerhaps there are software patents involved in the codecs and a license for those is different from the hardware ones
- galad87 5y agoRight, but neither Google neither Mozilla wants to support it even if they don't need to pay a cent.
- ZeroGravitas 5y agoThey'd both have supported it if the codec was offered freely to all users for any purpose. But it wasn't, so they'd be letting the entire internet be held to ransom if they supported it.
- AshamedCaptain 5y agoThat's actually not entirely clear to me. Which is another reason to avoid H265 altogether.... I mean, even if say Chrome started using the hardware decoders, do you think someone from the MPEG-LA would _refrain_ from suing Google since "they're just using the Windows API"? It's already not rare to have to pay both for the hardware _and_ the software in this world.