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> We were playing quake on a single thread with clock rates measured in hundreds of megahertz. How much faster is an AMD Rome system compared to the best you co
by jhanschoo 4y ago
> We were playing quake on a single thread with clock rates measured in hundreds of megahertz. How much faster is an AMD Rome system compared to the best you could buy in the mid 90s?
Modern games are also have much more detail in their textures, many more particles, and much higher screen resolution; not to mention physics and visual effects. No. of transistors may have risen exponentially, but aspects of games have increased exponentially and quadratically as well.
- bob1029 4y agoAgreed - but again, fun certainly has not increased by these same rates. Let's try this a different way: Is it possible there is some gameplay concept that is so engaging that even technical caveats like a 640x480 resolution would not severely impact the enjoyment of most players? What is the actual limit of this stuff if you flip the equation around? How much janky bullshit can a substantial portion of your target market put up with for the sake of fun in 2022?