5 ms·
> "Maybe Diablo 2 difficulty and savageness belong to another era." The popularity of the dark souls series would indicate otherwise. I feel the invisible hand
by PainfullyNormal 4y ago
> "Maybe Diablo 2 difficulty and savageness belong to another era."
The popularity of the dark souls series would indicate otherwise. I feel the invisible hand of upper management here, using words like "casual" and "accessible" to justify the decision to make games "easier".
- boomboomsubban 4y agoDark Souls lacks permadeath. People are fine with hard but ultimately fair, die and learn the patterns then eventually win. Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Practically nobody is truly looking to bring that back. Though, people are fine with that work improving further runs with rogue-likes.
- ar_lan 4y ago> Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Only if you play Hardcore mode, which is entirely optional.
- selbyk 4y agoThere is also an experience penalty on softcore in hell. 10% experience at lvl 98 is a few weeks of work for me.
- whiskyant 4y agoGetting to level 99 or playing hardcore mode isn’t the objective for 99+% of players. Diablo 2 is a fairly forgiving and moderately casual game imo. Most builds require only one skill for damage, and respeccing and how easy it is to get a character rushed means it’s easy to experiment or fix builds.
- iamacyborg 4y agoI played D2 pretty obsessively for a few years during my teens and never bothered going higher than 92, rolling new builds was always more fun than endless baal runs for me.
- seanp2k2 4y agoWhere is Jamella Editor Resurrected? D2 was a great into to memory and hex editing as a kid :) Edit: wouldja look at that https://github.com/dschu012/d2s https://github.com/dschu012/d2s Also fun: https://d2esr.fandom.com/wiki/Eastern_Sun_Rises_Wiki https://d2esr.fandom.com/wiki/Eastern_Sun_Rises_Wiki
- worker_person 4y agoHardcore mode adds huge amounts of fun to the experience. You feel so invested into what's going on, calculating how much risk you can safely manage, etc. Leaderboards are more interesting. Finding secondary gear for when your main eventually dies. Dying because I was being stupid is just part of the fun. Re-role. Use some saved resources to skip the early grind. Dying because server crashed, internet lagged for 6 seconds, etc. Those hurt. They are the vast majority of deaths.
- Eldandan 4y agoTaught me not to open Evil Urns in the Crystalline Passage without proper preparation. >:(
- tomc1985 4y agoHave you even played Path of Exile? People LOVE that shit. Endgame bosses hit you for integer multiple of your HP, the only way you survive is through theorycrafting how to mitigate it (or be one of those losers who has to follow a guide) Hell regular bosses LOVE massive damage spikes. I'm with you that it pisses me off and I since left for greener pastures (Grim Dawn)
- iamacyborg 4y agoIt’s not even just endgame bosses that can wreck your day in PoE, a few unlucky rolls and even the first boss you encounter is going to be a tough one to beat.
- cmeacham98 4y agoPath of Exile doesn't have perma-death. There is a hardcore league, but dying simply drops your character to the softcore league (rather than deleting it).
- setr 4y agoWhich is effectively the same for anyone playing hardcore, because otherwise what’s the point
- nilaykumar 4y agoThis is incorrect. Dying drops your character to Standard league, which is a league that almost no one plays. It's mostly used for testing mechanics/interactions/bugs, etc. Hardcore PoE _is_ permadeath.
- tomc1985 4y agoStandard isn't so much a 'league' as it is a dumping ground for all the stuff you did in past leagues
- thaumasiotes 4y ago> Though, people are fine with that work improving further runs with rogue-likes. Sad to see people contrasting Diablo II, an actual roguelike, with "rogue-likes".
- thriftwy 4y agoDiablo II is a real-time game so it is, with all due respect, a rogue-like.
- syngrog66 4y agoRogue-likes were turn/tick-based engines, played in a terminal, using the curses lib (or equiv). Diablo is no Rogue-like, good sir my credentials: I'm the creator of what I think was the world's first commercial-only, traditional Rogue-like game (AFAIK)
- TillE 4y agoDiablo 1 is probably the only notable game you could legitimately describe as a real-time roguelike. Diablo 2 drifts pretty far from the formula, to the extent that it largely defines the "action RPG" genre as we still know it.
- thaumasiotes 4y agoI'll take your word for it; I'm not familiar with the differences between I and II.
- thriftwy 4y agoDiablo 2 has hardcode mode which actually pushes it closer to roguelike than Diablo 1. I'm not sure what other differences do you have in mind.
- scambier 4y agoRoguelikes, in the traditional sense, are definitely turn-based games.