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Nice work, Jason. I enjoyed a lot a talk [1] at GDC by Petri Purho (Nolla Games and before that Kloonigames) that explains the "Falling Everything Engine" used
by panzerboiler 4y ago
Nice work, Jason. I enjoyed a lot a talk [1] at GDC by Petri Purho (Nolla Games and before that Kloonigames) that explains the "Falling Everything Engine" used in their game Noita (that I would love to play on my mac...). Highly recommended if you want to dive deeper into the topic.
[1]: https://www.youtube.com/watch?v=prXuyMCgbTc https://www.youtube.com/watch?v=prXuyMCgbTc "Exploring the Tech and Design of Noita"
- jasonjmcghee 4y agoThank you! What an enjoyable talk! Adding solid bodies and Box2D physics into the mix would certainly complicate things. It does sound fun to work on...
- natly 4y agoThat was a wonderful talk. Anyone know of similarly great (gaming focused) talks? (Or a playlist containing them.) They're so hard to find.