3 ms·
"Diary of a spaceport janitor" may not be a poverty sim, and looks from the color choices alone far from one, but it does capture a certain mood; a common feeli
by StockHuman 4y ago
"Diary of a spaceport janitor" may not be a poverty sim, and looks from the color choices alone far from one, but it does capture a certain mood; a common feeling produced by the 'poverty wage in a bustling hub of wealth' life.
Being a game, it's also an interesting take on exploring NPCs as a subject in games in a rather humanizing way, rarely do games treat them as having interior lives at all, or why far-out space fantasy still reproduces menial labor of our day without question.
- alisonatwork 4y agoThis is the game I would suggest too. In my opinion it absolutely is a poverty sim. You work hard every day, but due to basic needs plus unforeseen events you end up never earning enough money to escape. The path that is suggested to you as the only means of lifting your curse requires doing a significant amount of extra work on top of your existing work, in a system that feels byzantine and actively hostile to your success. I really hated playing the game, and quit after a few hours of getting nowhere, but I suspect that was exactly the point.