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Not only has Microsoft acted like this, they're doing it right now. From the Wikipedia page for "XBox Development Kit": Only developers that are licensed by Mi
by mechanical_fish 18y ago
Not only has Microsoft acted like this, they're doing it right now. From the Wikipedia page for "XBox Development Kit":
Only developers that are licensed by Microsoft may compile code and release binaries (.XBEs)of their software with the XDK, any software released using the XDK by developers that aren't licensed is illegal.
Nintendo and Sony do this as well, yes? There's nothing particularly unusual about this model, alas.
Yeah, Microsoft never did this for Windows. I believe that much is true. Perhaps it's a testimony to the enduring influence of the early PC hackers, like Wozniak and the Homebrew Computer Club guys, that I don't think anybody ever really tried this trick in the PC industry. Though I'm probably forgetting several examples because they're, um, so forgettable.
I'm pretty sure that old mainframe hands would recognize this game, though.
- snprbob86 18y agoMicrosoft negotiates terms with licensed developers on a case by case basis. It is practically unheard of for an Xbox developer to deliver the game that was agreed upon and face rejection. Before a game is released to the market, Microsoft performs a battery of certification and pre-certification reviews to ensure quality and platform consistency. I can't comment on Nintendo or Sony's practices, but I'd assume they are similar. Xbox Live Community Games is much more similar to Apple's App Store system in that anyone can sell a game. Unlike Apple, we'd happily allow anyone to produce a game which is a direct competitor to one of our games. Check it out when it launches with The New Xbox Experience later this fall. Disclaimer: I work for Microsoft on XNA Game Studio, but do not have direct knowledge of or involvement in the developer relations or certification processes. Additionally, Community Games is currently in development, so anything I said above is subject to change.
- Tichy 18y agoThat is a completely different case, XBox was never promoted as a universal device that anybody could program for.
- Retric 18y agoWas the iPhone? I always thought they where building the same type of walled playground but that could have been my inner cynic talking.
- Tichy 18y agoThe XBox is no playground, I think to be allowed to develop for it you need to be pre-approved and throw millions of $ in the ring. I haven't checked, though.
- cstejerean 18y agomaybe you should check
- Tichy 18y agoOK, so I forgot about the LIVE marketplace. I was thinking about "real" games.
- Retric 18y agoRead up on XBOX live it's a walled garden but it does not take much money mostly it's all about jumping though the right hoops. http://en.wikipedia.org/wiki/Microsoft_XNA http://en.wikipedia.org/wiki/Microsoft_XNA The XNA Framework provides support for both 2D and 3D game creation and allows use of the Xbox 360 controllers and vibrations. XNA framework games that target the Xbox platform can currently only be distributed to members of the Microsoft XNA Creator's Club which carries a $99/year subscription fee.[1] Desktop applications can be distributed free of charge under Microsoft's current licensing. Edit: Xbox 360 games written in XNA Game Studio can be submitted to the Creators Club community[15] for peer review. Other Premium Creators will perform a peer review of the title. Creators can set a a price point – between 200 and 800 Points – that Xbox 360 owner can then choose to pay to download. The game is listed on Xbox LIVE Marketplace, the programmer will get an electronic payment every quarter. If the title sells exceptionally, it may be featured in advertisment on Xbox 360 and other Microsoft online properties.[2]