3 ms·
When I'm making game and I want to finish it fast, I limit myself to "2 of everything". If the game is about maze of rooms, I made 2 rooms (because 2 is minimal
by dvh 4y ago
When I'm making game and I want to finish it fast, I limit myself to "2 of everything". If the game is about maze of rooms, I made 2 rooms (because 2 is minimal amount when you need to implement the switching). When I plan to have hundreds of guns, I make 2 because that's the minimum to test switching. 2 characters. 2 attacks. 2 NPCs. 2 endings. 2 levels. 2 quests... Only when everything is implemented I either release as mvp or start adding more content into otherwise finished game.
So in case of bedsheet deformation, I would make a function that returns deformed bedsheet, but in first release it would simply randomly returned one of 2 premade assets.