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> Using a texture atlas was a great idea, and we didn't know about it until you told us. One is forced to wonder how, in an entire team working on a terminal e
by AnIdiotOnTheNet 4y ago
> Using a texture atlas was a great idea, and we didn't know about it until you told us.
One is forced to wonder how, in an entire team working on a terminal emulator, no one thought to use the texture atlas. I mean, that's basically how the actual physical terminals the software is emulating worked in the first place. Then, when told about the obvious implementation, the reaction was not to slap one's forehead and say "Of course, it was so obvious!", but instead to tell a decades-experience game engine developer that they didn't understand how rendering works.
Mind boggling.
- digisign 4y agoThey've bragged in the past that the team members are younger than conhost.exe. I think that about sums it up. It's not a crime to be naive, but lashing out in response is a problem, as we've seen.