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You got the wrong person, I didn't write that. Once it became obvious that it's the only way to solve the issue and that a different use of Direct2D can't help
by lhecker 4y ago
You got the wrong person, I didn't write that. Once it became obvious that it's the only way to solve the issue and that a different use of Direct2D can't help with this, I implemented a prototype based on my pre-existing knowledge and explained how it works to the team.