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Oh, right, that's true about the party. I somehow forgot about that- thanks for reminding me. Roguelikes are by default solo, aren't they? In fact, just today
by YeGoblynQueenne 5y ago
Oh, right, that's true about the party. I somehow forgot about that- thanks for reminding me. Roguelikes are by default solo, aren't they?
In fact, just today I went and corrected the rulebook and the repo README to say that Nests & Insects is a game for _2_ to 7 players, not "1 to 7" as I had it before. There's no explicit solo mode.
>> In which case, it truly has gone full circle
It sure has! Not just with my game. I'm noticing more and more TTRPGs (particularly OSR ones) with a substantial element of procedural generation. And there's a whole bunch of gaming supplemenst that are literally just tables of randomly generated items, characters, names, locations, monsters... I think I even saw one book of randomly generated dungeon decorations? Like architectural elements, that sort of thing.
Well, I'm certainly trying to abstract and simplify the procedural generation as much as possible. It can easily become just another tedious exercise in bookkeeping.