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SFM is a real tool. People have made production quality stuff on it: https://youtu.be/PU1fu6ErBoA https://youtu.be/PU1fu6ErBoA
by crate_barre 4y ago
SFM is a real tool. People have made production quality stuff on it:
https://youtu.be/PU1fu6ErBoA https://youtu.be/PU1fu6ErBoA
- smoldesu 4y agoListen, I have a real soft-spot for SFM and the people who use it. Valve made some really quality stuff with it in their hayday, and every once in a while I'll see a Saxxy winner that really knocks my socks off. Splicing stock footage with SFM-rendered content is not "production quality" though, and generally speaking their render pipeline has aged the worst of all. TF2 and SFM looked great in 2008, the highly stylized graphics did a good job to separate it from the pack. Nowadays it just looks corny though. Maybe it's because I've just seen so much SFM by now, but I think the bigger issue is that the textures and texture filtering just looks bad these days. If SFM wants to remain relevant, it's going to need a lot of work put into SFM2 to get it ready for a new era of animation.
- pelorat 4y agoI mean S2FM is already usable, just look at TheParryGod's stuff on YT.
- smoldesu 4y agoIt looks good, but as you can probably tell, you're only able to import Half Life: Alyx assets as of right now. Without Workshop assets like SFM1 had, it's going to be really hard for it to reach the critical mass it once enjoyed.
- crate_barre 4y agoFair enough. I’m hoping one day they just make some simple mo cap devices that let you control an in-game model and one person just uses a in-game camera like a FPS. Many of these game engines look good enough if you can just get a few people together to act out scenes and do camera work.