4 ms·
I've been able to reach 5M particles at 60 fps on a very naive (as a GPU noob) implementation that uses Qt's RHI, which has some unnecessary copying and safetie
by jcelerier 4y ago
I've been able to reach 5M particles at 60 fps on a very naive (as a GPU noob) implementation that uses Qt's RHI, which has some unnecessary copying and safeties, with compute + vertex + fragment.