3 ms·
Which company? I mean if you say so good things about your employer, I guess it won’t get angry of you naming it :)
by xiphias2 5y ago
Which company? I mean if you say so good things about your employer, I guess it won’t get angry of you naming it :)
- vshade 5y agoI was going to ask the same, specially if the company is in Europe
- gambiting 5y agoUbisoft - just(disclaimer) keep in mind that we have studios in (almost) every European country and all of them can approach this differently. Here in UK the policy is what I explained above.
- MailleQuiMaille 5y agoClearly depends of where you work, and what you do Inside Ubisoft. My rule of thumb is that the closer you are to the game itself (Dev, gameplay designers, sound designers...) the more you will crunch and the less you get paid. As if the labor was a perk in itself.
- gambiting 5y agoAgain, only talking about my own experience - I'm a programmer myself and I don't crunch, and no one in any other team that I know does. Programmers also tend to be most well compensated out of everyone(in my experience).
- oblio 5y agoI'm not 100% sure about Ubisoft, but I think Gameloft is part of the same group. At least in Romania, Gameloft definitely does not have a good reputation concerning overtime and such.
- maccard 5y ago"reputation" is a hard thing to assess. In a company with 20k employees, there are goign to be teams and offices that differentiate from the norm, in both good ways and bad ways.
- serenitylater 5y ago
- deleted 5y ago[deleted]
- tibbydudeza 5y agoDefinitely not EA then - off all the good places to work at it must be Bethesda.
- maccard 5y agoMost of the actual large game studios are just normal places to work, and any of them that have been around for more than a few years will have "lifers" for want of a better word. This isn't unique to games at all.