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I think one of the hardest parts of procedural generation is curation. Finding the interesting results and then somehow highlighting them. Your approach of hav
by chapliboy 4y ago
I think one of the hardest parts of procedural generation is curation. Finding the interesting results and then somehow highlighting them.
Your approach of having both the curated galleries as well as an interactive version is really nice.
I wonder whether you have also experimented with a 3d version. It would be nice to spin these around.
- dannyking 4y agoThank you! I totally agree; the curation part is by far the hardest part for me. Tyler Hobbs writes about the curation process nicely here: https://tylerxhobbs.com/process https://tylerxhobbs.com/process I've not tried anything in 3D yet, that's a nice idea.
- dannyking 4y agoCheck out this repo for a 3D version of the same idea by Vinay Bhaip: https://github.com/vbhaip/perlin-planets https://github.com/vbhaip/perlin-planets