4 ms·
Clearly false. Analog voice service is limited to 300–3,300 Hz, and being analog, subject to line noise/static/etc. About the only constant with it was that pe
by gregmac 4y ago
Clearly false.
Analog voice service is limited to 300–3,300 Hz, and being analog, subject to line noise/static/etc. About the only constant with it was that people would hold handsets up to their heads that were purpose-built, and reliably had a decent minimal level of quality.
With IP-based conferencing, you get as good as the worst link. A lot of people use built-in microphones on their laptops in a noisy room, and so the audio sounds like garbage. The people with consistently high quality have gaming-style headsets (or really, any >$100 headset). There's a couple people I talk with that have (inexpensive) studio-style microphones on boom arms, and they sound phenomenal.
Of course it could be you. If you're listening using garbage headphones or the built-in speakers in your laptop, it doesn't really matter how great other people's microphones are.
You're clearly misremembering the quality of analog phone lines; at their worst they're better than a bad IP-based service, but at their best they are blown out of the water by people that put even a modicum of effort into their setup.
- Karrot_Kream 4y agoJitter and buffer bloat are huge issues with VoIP. People that deploy audio VoIP solutions often terminate VoIP at the nearest router to the WAN they can and use DECT to serve wireless VoIP phones because of how bad WiFi can be for jitter. It's not as simple as your setup and codecs.