5 ms·
Oh, let me clear that for you. The trick discussed here is that you can draw a sprite (a quad) using one large triangle. The sprite is just inside it but the tr
by quadcore 4y ago
Oh, let me clear that for you. The trick discussed here is that you can draw a sprite (a quad) using one large triangle. The sprite is just inside it but the triangle has quite some "wasted" surface.
- chrisseaton 4y agoRight, so if you're rendering a sphere, it'd make sense to use lots of triangles to get a smoother surface and less overdraw in order to render more quickly, but that doesn't seem to be the case in reality as people use lower-poly meshes (with more overdraw) if they want it to be quicker.
- quadcore 4y agoWell there is a specific tradeoff involved in this particular case, i.e. one more processed vertex versus something like +100% added surface, if my triangle maths are still what they were.