2 ms·
It's hard to remember how much controls for 3D games were a wild west for so long, especially on PC. (The original Tomb Raider controls are pretty bad, too, for
by WorldMaker 5y ago
It's hard to remember how much controls for 3D games were a wild west for so long, especially on PC. (The original Tomb Raider controls are pretty bad, too, for instance.) People act like modern WASD+Mouse Look is an "ancient" standard passed down for centuries but a lot of that was hard work in 1990s and a lot of failed control schemes that never quite worked right, even in their time. (Similarly too how relatively "ancient" the modern two-stick controller flow feels, but isn't all that old actually. Remember how the N64 named the weird yellow D-Pad the "C-buttons" in part because they thought that might be more natural for "C is for" Camera control than the dual stick position?)