3 ms·
Thanks for the clarification, 100% any roleplaying game is GM skill dependant. It seems like the nice thing you get here is that some people went and came up w
by Folcon 4y ago
Thanks for the clarification, 100% any roleplaying game is GM skill dependant.
It seems like the nice thing you get here is that some people went and came up with a whole bunch of stuff that could happen which could be good fodder for "fail forward"[0] style outcomes?
- [0]: https://mythcreants.com/blog/why-mouse-guard-handles-failure-better-than-any-other-rpg/ https://mythcreants.com/blog/why-mouse-guard-handles-failure...
- apocolyps6 4y ago> 100% There are games that democratize the power of the GM a bit. Very traditional RPGs are into putting pressure on the GM to be a one-man band for the players' entertainment, but the more "modern" ones share the authority, get the players involved in worldbuilding and/or expect the players to be proactive (rather than just respond to the GM)
- Semaphor 4y agoMy group is currently playing such a system, Irownsworn [0] (Free to play). It allows single player, gm-less and gm play. While we are playing with GM, you still have to make decisions about outcomes that are traditionally done by a GM. It works because a lot of details are abstracted away. [0]: https://www.ironswornrpg.com/ https://www.ironswornrpg.com/