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> The D1000 > This is also insane. Really, the justification for doing this is for very large probability tables. That’s indeed crazy. As every Hackmaster [0]
by Semaphor 5y ago
> The D1000
> This is also insane. Really, the justification for doing this is for very large probability tables.
That’s indeed crazy. As every Hackmaster [0] player knows, you need a D10,000 to roll for critical hit locations [1]. The severity range goes up to 24 btw. And there is a table for hacking, crunching and puncturing weapons each. Followed by 4 pages of skeletons, muscle structures and organs of a human to explain where all those locations are, exactly.
But what am I saying, maybe you rolled a fumble or mishap, in that case you do indeed need your d1,000 [2].
FWIW, this is a D&D 1st ed based game that has multiple possibilities of dying during character creation ;)
[0]: https://en.wikipedia.org/wiki/HackMaster https://en.wikipedia.org/wiki/HackMaster
[1]: https://i.imgur.com/FIljuga.png https://i.imgur.com/FIljuga.png
[2]: https://i.imgur.com/13xVopQ.png https://i.imgur.com/13xVopQ.png
- hef19898 5y agoIt is good to see that DSA, Das Schwarze Auge or The Dark Eye, isn't the most complex system with rolling talents with three D20 against three attributes. Except for talent, which replaces the 3D20 with a single D20 against an average of attributes, different ones for attacks and parries or ranged attacks, and then compares the margins of success between rolls. Don't ask how magic works, I never figured that one out so I stuck with fighting characters.
- Semaphor 5y agoDSA. Hated pretty much everything about it (both 3rd and 4th edition at least). From the rules to the setting (though I did enjoy the video games). > Don't ask how magic works, I never figured that one out so I stuck with fighting characters. I was playing a mage. I was also the only one who understood how magic worked. The only time I did something useful was the day I was sick, and they had my character use a quarterstaff to bash someone on their head -.-
- hef19898 5y ago4th Edition isn't too bad, besides needing a BA degree for the basic rules and a Masters for magic. Not that I ever cared about magic. The setting is nice, as are some of the non-mainstream medieval cultures. It took dive, IMHO, with the start of 5th edition. Being the only one who gets the magic rules, playing a mage, should be quite power gamer move! EDIT: The most useful spells I ever encountered were those forcing NPCs to do what you want, burn NPCs or make someone super fast.
- q-big 5y ago> 4th Edition isn't too bad, besides needing a BA degree for the basic rules and a Masters for magic. Which is a requirement that should rather trivially be fulfilled by the HN audience. :-)
- bitexploder 5y agoI think you need a degree /in/ the game system.
- hef19898 5y agoThat! I consider myself holding a Bachelor's degree in the 4th edition combat rules and having dropped out of my masters in the sub-set of rapier-and-dagger fighting rules. I never really started to study un-armed or mounted combat. I do own copies of the, what fell, like 300 pages of magic and clerical rules. Never understood those. I think there was a time in my life when I had too much time it seems, as this was also my active kickboxing period with regular tournaments. Wouldn't miss those times!
- golem14 5y agoHaven't played Rolemaster much, have you ? :)
- Semaphor 5y agoNever, actually. But now that you mention it, the GM who introduced me to Hackmaster also mentioned it as a crazy example :D
- louissan 5y agoCharacter: "I need to wee-wee" DM: "Roll 1d100, open-ended."
- louissan 5y ago01 "Hu-ho" Rolls 1d100 on the Plasma Critical hit table. "you Large or Superlarge?" "nope" Rolls 66. Give me your sheet.
- SubiculumCode 5y agoYou know, Rolemaster actually might be fun to run in Foundry VTT where a lot of those tables get automated!
- Folcon 5y agoI've got to ask, does this sort of thing actually create interesting gameplay decisions? Does gameplay actually end up feeling fun in practice? Are the tables interesting themselves to lookup or is that just "the bad bit"? Do you as a player, or anyone you've played with spend time scrutinising the tables for crafting better characters? Are there interesting types of actions or manoeuvres that you can perform so you get more interesting strategic play? Does combat feel like a duel for example? I'm curious as I do sometimes sit down and write simulators for things like this and I'm wondering if it's worthwhile to source the books and see if this sort of complex branching decision-making actually provides some interesting gameplay =)... EDIT: Any good crunchy book suggestions of stuff to look at which might be interesting to simulate?
- simonh 5y agoHackmaster dialled this all up to 11 because it's essentially an extended joke in rulebook form. It was original referenced as the game played by the characters in a gaming cartoon strip, and only became an actual thing years later. A lot of the outcomes on the tables are there for laughs. There are more serious games that had lots of tables, like Rolemaster, and basically the idea is for the game system to generate a wide variety problems and situations for the players to deal with, in combat but also in encounters and such. This takes some load off the GM by providing a lot of variety without preparation, but also because these outcomes are generated by the rules, the players can't claim the GM is picking on them by imposing nasty consequences arbitrarily. It's just one school of game design though.
- Folcon 5y agoOk interesting =), so I guess what you're saying is Rolemaster does create some interesting gameplay decisions, but Hackmaster is unplayable? Is that fair? Not sure what your position is on the other questions, if you've played a lot of either I mean.
- Semaphor 5y agoHM was absolutely playable (I only know the original 4th edition), but it was created by a company making RPG comics (specifically, it was the, until then, imaginary system the characters in Kights of the Dinner Table played), so it does not take itself super serious. The super-detailed tables mostly don’t matter. It’s not as if you’d know the shorter ones by heart, so you either look them up anyway, or you (what we did) have a small program on the GMs laptop. As with most roleplaying games, almost everything lives and dies with the skill of your GM to make it work and to a lesser part with the skill of your players (and by skill I mean ability to get into a flow with everyone else) Our first session ended in (Chaotic Neutral with a bit of evil) me accidentally killing the party fighter and him re-rolling a Paladin that did not like me. And I got critically hit by his thrown pebble after clapping at a funeral.
- SubiculumCode 5y agoRelated to RoleMaster? https://en.m.wikipedia.org/wiki/Rolemaster https://en.m.wikipedia.org/wiki/Rolemaster
- JKCalhoun 5y agoWe always used scientific notation. A red die was always used to represent the exponent, a white die for the mantissa. (Sorry, that was just a joke.)
- jedimastert 5y agowww.reddit.com/r/d100/ is a subreddit devoted to making 100 count lookup tables for random events and objects
- mcguire 5y ago"The current 5th edition has removed most of the parody aspects, and contains game mechanics written from scratch in order to avoid any intellectual property problems." (https://en.wikipedia.org/wiki/HackMaster https://en.wikipedia.org/wiki/HackMaster) The holy what?
- Semaphor 5y agoYeah, it’s sad.