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Products are like creative works, they should be built with depth, deep dives and aim to be a fun experience and friend of the user. Bottom up processes can cr
by drawkbox 4y ago
Products are like creative works, they should be built with depth, deep dives and aim to be a fun experience and friend of the user.
Bottom up processes can create great products with polish and love, they are value creation processes.
Top down processes and deadlines create shallow features and products, they are value extraction processes.
Games for instance especially should focus on the fun and gameplay mechanic. Arbitrary timelines, milestones and push can kill both of those very important things.
This doesn't apply to just games though, products should be fun, bring joy and be almost a friend/companion of the user.
All that is lost when you move to today's finance/marketing/business led value extraction style over the creative/design/development approach of value creation.
Agile was supposed to give more time to the value creators, but instead it became a micromanagement tool of the value extractors and the depth has been made shallow. When you slow the "velocity" to add in some love/fun, you are now the problem not the solution, which is completely backwards.
The best value creation process is just an iterative/incremental cycle, with lots of power in the court of the value creators over the value extractors.