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GoW’s explicit design goal was “NG/DMC but easier and more cancels.” Which is fine, but the difference is there. https://www.gamedeveloper.com/pc/combat-cancel
by morelisp 5y ago
GoW’s explicit design goal was “NG/DMC but easier and more cancels.” Which is fine, but the difference is there.
https://www.gamedeveloper.com/pc/combat-canceled-i-god-of-war-i-action-game-design https://www.gamedeveloper.com/pc/combat-canceled-i-god-of-wa...
As for “gameplay” I’m not going to recapitulate the past decade+ of how we’ve learned to write about games. It’s semantically empty, say what you mean instead.