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I wouldn't call FF13 or FF15 failures from a sales point of view; they both performed strongly. From a "brand damage" point of view, though, they were catastrop
by brendoelfrendo 4y ago
I wouldn't call FF13 or FF15 failures from a sales point of view; they both performed strongly. From a "brand damage" point of view, though, they were catastrophic. I think the development of FF16 speaks for itself: they gave the development of a mainline single-player title to Creative Business Unit III, their FF14 studio, because they have a rep for making consistently good content and delivering it on time. Meanwhile, no one expects Nomura to reveal anything about the inevitable FF7 Remake sequel for at least the next 3 years.
FF14 is great, though, as a non-MMO player. The community is largely helpful to newcomers, the story content is very accessible and requires little to no grinding, and the game as a whole doesn't gate important plot developments behind high-tier endgame content the way most MMOs do.
- johnnyanmac 4y ago> they gave the development of a mainline single-player title to Creative Business Unit III, their FF14 studio, because they have a rep for making consistently good content and delivering it on time. I think it's simply because the other CBU's are swamped with work. - The old business division (what they called Creative Business units before the restructure 5 years ago) that made FF15 split off into Luminous Studios, and went straight from FF15 DLC into Forspoken - CBU1 (AKA, the Nomura division) handles FF7R as well as Kingdom Hearts. Two huge franchises. Adding another FF onto the pile would be overwhelming - CBU2 is "The Bravely division". I wouldn't be surprised if they get to try their own hand at a Final Fantasy one day, but it would have been too early for FF16. FF16 was likely being worked on before Octopath Traveler. - CBU4 was always a smaller sort of "spinoff" studio. Nowadays they focus more on the mobile market. Very little chance they were ever considered. I don't think Square Enix sees the last few FF games as damaging as fans do. They simply have a lot of work and some teams have more or less room for that work. Funnily enough, it may be a possibility of FF17 having a mobile client given Genshin's success, but this is just random conjecture
- jrsj 4y agoFrom a sales standpoint alone no, but from a profitability standpoint definitely. A lot of time and money was poured into developing a game engine from the ground up that ultimately ended up not being very good and thankfully is being replaced by Unreal in FFXVI. Crystal Tools was supposed to make development for several games easier & faster, but instead it took more effort to complete than expected & was still difficult to work with after it was complete.