2 ms·
> "Gameplay" is a non-criticism. How is "Gameplay" a non-criticism of a Game? That makes zero sense. Also, that gameplay you are talking about was arguably pi
by bluefirebrand 5y ago
> "Gameplay" is a non-criticism.
How is "Gameplay" a non-criticism of a Game? That makes zero sense.
Also, that gameplay you are talking about was arguably pioneered by Devil May Cry, which is a Japanese game.
So I don't know what you're on about "Western Gamers"
- morelisp 5y agoGoW’s explicit design goal was “NG/DMC but easier and more cancels.” Which is fine, but the difference is there. https://www.gamedeveloper.com/pc/combat-canceled-i-god-of-war-i-action-game-design https://www.gamedeveloper.com/pc/combat-canceled-i-god-of-wa... As for “gameplay” I’m not going to recapitulate the past decade+ of how we’ve learned to write about games. It’s semantically empty, say what you mean instead.