3 ms·
Maybe, but it was kind of a problem when I was already like "is there a way to progress the game but have this guy not accomplish what he wants?" on like missio
by brimble 4y ago
Maybe, but it was kind of a problem when I was already like "is there a way to progress the game but have this guy not accomplish what he wants?" on like mission 1 (past the prologue)—there was no build-up to it, I thought he was wrong and should fail immediately. And they might have gone for some kind of turn-around on that when the girl comes into the story, so that I start wanting him to succeed, but then, I also didn't like her and didn't care if anything involved with that worked out, either.
I think I quit right after the game had me murder a couple soldiers for bad reasons. I already have several GTA games I can play, which, thanks to tone and expectations, aren't frustrating when they ask me to do that kind of thing. My head-canon is that the soldiers instead shot everyone there and that was the good ending for the story.
- Wowfunhappy 4y ago...if you haven't already heard of it, I feel like you'd enjoy Spec Ops: The Line. Go in completely blind if at all possible, and don't be turned off by the fact that it seems like a generic dudebro war shooter. It does start out that way.
- baud147258 4y agoDunno about this recommendation, it feels like the parent poster would have the same issues with Spec Ops as with TLoU. But still they can forge their own opinions about it.
- Wowfunhappy 4y agoWithout spoiling too much, the difference to me is that Spec Ops is aware of and addresses people's actions, and even more critically lets the player make different choices.
- brimble 4y agoYeah, Spec Ops: The Line was really good. Really good like some movies I've seen where I was like "that was great—I wish I hadn't seen it", but still, really good.