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On the points of culture, there's a video [1] that talks about how common US zoning pressures towns to all build very similarly, to the point where they look al
by tenacious_tuna 4y ago
On the points of culture, there's a video [1] that talks about how common US zoning pressures towns to all build very similarly, to the point where they look almost indistinguishable from one another. There's similar videos done by City Beautiful and Not Just Bikes, but I'm having a harder time searching my history for them on my phone. (I'll try to post them once I'm back at a real computer.)
Here's another video [2] that discusses how city tax revenue is primarily earned in their dense downtown regions, and spent on their more distributed suburban environments.
Others in the comments have discussed this, but the issues with towns being walkable and cyclist friendly tend to intersect directly with anti-goals if car design. Places aren't walkable if there's huge roads and parking lots that people have to traverse in order to get to them. Similarly, cars are quite hazardous to pedestrians and cyclists. If we're optimizing for human-scale environments, we're inherently car-hostile. Similarly, if we're optimizing for efficiency of cars, then we're hostile to human-scale design. The ideas are largely antithetical.
You can get some hybridization--metra trains from city cores to the suburbs, street cars or trams along main suburban drags alongside with automobiles, but one system constrains the other.
Historically, highway systems have segregated neighborhoods whose citizens were poorer, and relied disproportionately on public transit or bikes and walking. If you have to go half a mile out of your way to find an overpass over the highway to get to the nearest grocery, and that overpass has a litter-covered sidewalk barely two feet wide, we definitely aren't building our suburbs to be walkable or bikable.
[1]: https://youtu.be/UX4KklvCDmg https://youtu.be/UX4KklvCDmg
[2]: https://youtu.be/7Nw6qyyrTeI https://youtu.be/7Nw6qyyrTeI