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"Gameplay" is a non-criticism. The combat movement is clunky, especially by western it-sucks-if-I-can't-cancel-everything-all-the-time God of War standards. Ple
by morelisp 5y ago
"Gameplay" is a non-criticism. The combat movement is clunky, especially by western it-sucks-if-I-can't-cancel-everything-all-the-time God of War standards. Plenty of other stuff is amazing.
- Jensson 5y ago> it-sucks-if-I-can't-cancel-everything-all-the-time Western gamers loves Dark Souls/Elden Ring so that statement is definitely false.
- deleted 5y ago[deleted]
- bluefirebrand 5y ago> "Gameplay" is a non-criticism. How is "Gameplay" a non-criticism of a Game? That makes zero sense. Also, that gameplay you are talking about was arguably pioneered by Devil May Cry, which is a Japanese game. So I don't know what you're on about "Western Gamers"
- morelisp 5y agoGoW’s explicit design goal was “NG/DMC but easier and more cancels.” Which is fine, but the difference is there. https://www.gamedeveloper.com/pc/combat-canceled-i-god-of-war-i-action-game-design https://www.gamedeveloper.com/pc/combat-canceled-i-god-of-wa... As for “gameplay” I’m not going to recapitulate the past decade+ of how we’ve learned to write about games. It’s semantically empty, say what you mean instead.