3 ms·
Different strokes. A lot of old school gaming resembles modern adventure video games. There is an overall narrative arc, but then there are fairly random enco
by StevePerkins 4y ago
Different strokes. A lot of old school gaming resembles modern adventure video games. There is an overall narrative arc, but then there are fairly random encounters along the way.
I agree that a purely mechanically-generated game would be tedious, it's all about balance. But I don't know... ever since "Critical Role" came out, it feels like the dominant strain of role-playing games is people trying to be theatre majors, or produce something worthy of a live-play podcast. I find that likewise out of sync with what I'm looking for in a game.
I just want a classic dungeon-crawl, with limited "acting" ability required. And therefore limited code of conduct debates, because the creepy theatre major wants to act out his rape fantasies while the super progressive theatre major wants a race and gender studies class. Like, huh? Dude, I just want to join a gang of murder-hobos, so we can kill some goblins and take some gold.