4 ms·
Visual vomit for real, that looks grotesque!
by newsclues 5y ago
Visual vomit for real, that looks grotesque!
- smcl 5y agoIt has near-universal critical acclaim though. I've been putting it off because of the visual vomit ever since Steam recommended it to me before Civvie, Yahtzee et al boosted it ... but sooner or later I'm gonna have to give it a go.
- marginalia_nu 5y agoIt probably isn't for everyone, but at least for me it's among the better games I've played in recent years.
- smcl 5y agoQuite possibly, I'm definitely keeping an open mind though. Just for context, I had written off the FromSoftware games because I disliked the idea of a game tormenting me, and I've given Elden Ring a shot and I love it. This might seem a bit silly but I'd previously been playing it safe and only trying things I think I'd like rather than rolling the dice and leaving my comfort zone. So I'm now in the state of mind of having zero preconceptions and just trying stuff, even if my initial impression is "it looks like their main graphics guy was drunk and only used MS Paint"
- marginalia_nu 5y agoIt's honestly fairly similar to From's games in several ways, except it's a first person shooter. At face value, it's ridiculously hard, everything kills you almost instantly. The game is figuring out how to cheese the game, the more you cheese it the more the game unfolds. The game expects you to do this, and rewards you for it, arguably even more so than FromSoft's games do. Jank is a core gameplay mechanic. If you manage to bullshit your way into a location where you really shouldn't be able to go, odds are it has a super powerful weapon or a secret or whatever. It really forces you to engage with the game as it is rather than going through the motions of playing a first person shooter.
- mplewis 5y agoYes – and it's something you'll never get anywhere else. The artist behind it is passionate and thoughtful about this precise style.
- marginalia_nu 5y agoYeah, it's trippy and looks like a low-effort meme game, but it has surprising depth both in terms of gameplay and arguably also in terms of philosophical consistency. The sensory assault that is the audiovisual aesthetics are very intentionally crafted and fits with the world and the message.