2 ms·
Plenty. Early days, from a GM perspective my mindset was the risk of death had to be genuine and meant victories we're more to enjoy. Over the years I've rel
by sshagent 4y ago
Plenty. Early days, from a GM perspective my mindset was the risk of death had to be genuine and meant victories we're more to enjoy.
Over the years I've relaxed a lot away from that. Its not often nowadays that players die. I don't run published adventures, and don't always keep things within the appropriate difficulty range. However i will always give opportunities to withdraw or escape if its something a little too tough.
Some systems are a lot more flexible on what each party can handle but things like PF2E the math behind the system is strong and you can easily gauge what they can't handle.