3 ms·
Easiest way to avoid that: don't let weapons break and only introduce new weapons when players ask for it. The rules shouldn't be a straightjacket dooming the
by YeGoblynQueenne 5y ago
Easiest way to avoid that: don't let weapons break and only introduce new weapons when players ask for it.
The rules shouldn't be a straightjacket dooming the players to a death spiral of despair and boredom. Especially so if they're your own houserules.
Personally I don't even understand why people buy rulebooks anymore. Just for the art I presume, or to cannibalise for their own systems and settings.