2 ms·
Descent for me was the pinnacle of the lineage from Wolfenstein 3D and Doom. 6dof is so otherworldly in a space setting. Great with a Thrustmaster HOTAS setup.
by karmakaze 5y ago
Descent for me was the pinnacle of the lineage from Wolfenstein 3D and Doom. 6dof is so otherworldly in a space setting. Great with a Thrustmaster HOTAS setup. Twisting/spinning joyrides are so much fun. Trying to keep your bearings after hitting the reactor core to escape without getting lost was the greatest rush, following fighting through all the enemies to get there in the first place. Quake took a different (or same course) direction to current FPSes. I wonder if there's an arcade style or space combat ladder game today.
- otoburb 5y ago>>Twisting/spinning joyrides are so much fun. Trying to keep your bearings after hitting the reactor core to escape without getting lost was the greatest rush, following fighting through all the enemies to get there in the first place. The best part of Descent: Freespace was flying diagonally to maximize the simplified physics engine relying on unit vector thrust - Pythagorean theorem to the rescue! I found the best way to do this was via keyboard chording, so never really used a joystick for Descent.