4 ms·
>Robert “Razerguy” Krakoff, the co-founder and former president of gaming hardware company Razer, passed away last week at the age of 81. >In 1999, Krakoff was
by SigmundA 4y ago
>Robert “Razerguy” Krakoff, the co-founder and former president of gaming hardware company Razer, passed away last week at the age of 81.
>In 1999, Krakoff was behind the first-ever gaming mouse: the Razer Boomslang.
He was 58 when founding a company for gaming peripherals, pretty cool IMO. Always make me feel better to see other accomplish successful and fun things later in life and maybe I am not over the hill in tech in my mid forties, never too late etc.
- pan69 4y agoThe video on that page says its from 2002. So, in that video he was 61! Its never too late.
- mothsonasloth 4y agoFor a 61 year old in that video, he looks great
- QuikAccount 4y agoLTT recently did a video revisiting the Razor Boomslang https://www.youtube.com/watch?v=qUw5tR0BdEc https://www.youtube.com/watch?v=qUw5tR0BdEc
- sebow 4y agoThat pretty much fits into the "data" for most companies, and especially high-growth ones are actually made by people well into their 40s if not 50s. I recall reading this paper[0] which really bursted some of the myths/legends regarding age and entrepreneurship. The take is that a high-growth company happens more rarely to very young individuals compared to older ones. And this makes sense: to run a company you need to fail in order to gain the experience and insight into what means success. This is not to say "give up", but that one should expect ups and downs alongside the road (which let's be honest many of us 'youngsters' [<35] don't do this). [0] https://doi.org/10.1257/aeri.20180582 https://doi.org/10.1257/aeri.20180582
- raggi 4y agoIn 2005 he was still responding to customer emails directly. I sent in some (mostly positive) feedback then, and I got a very thoughtful reply in return including detailing some upcoming plans relating to my mail. I miss that version of the company.
- causality0 4y agoHeck I miss the version of Razer bold enough to make gaming phones. I tell you what, if Razer came out with a phone with slide-away controls like a modern Xperia Play I would be frothing at the mouth to buy it.
- ido 4y agoThe problem is the android game ecosystem- a lot of the “higher end” mobile games are for iOS (I moved from android to iOS and back several times and it was always easier to find games on iPhone).
- causality0 4y agoMobile games are for chumps. I'm talking about emulation. Every SoC with a performance profile matching or exceeding a Snapdragon 845 is fully capable of playing the entire GameCube and Playstation 2 library through Dolphin and AetherSX2, to say nothing of older consoles. Games from when the only way to make money from games was to make good games are better games.
- mschuster91 4y agoUnderstandably though, with iPhones you have only 5-ish base models to focus your development on (if you're targeting only the currently on sale models), and they're all relatively the same from a hardware perspective spanning three generations of Apple's Bionic CPU/GPU. In contrast, Android is wildly fragmented which blows up the compatibility and testing matrix, and on top of that all device manufacturers have their own quirks in their implementations, and on top of that you have different versions of the OS, the drivers, kernel patches, ... - in short, Android has been, is and will always be a huge mess.
- jterrys 4y agoRuns a nice counter to the thread the other day about getting hired past 50.