3 ms·
it's a lot of fun! jai is my intro to systems programming. so i haven't tried this in C++ (actually i have tried a few times over the past few years but never s
by farzher 4y ago
it's a lot of fun! jai is my intro to systems programming.
so i haven't tried this in C++ (actually i have tried a few times over the past few years but never successuflly).
this is just a test of opengl, C++ should be the same exact performance considering my cpu usage is only 7% while gpu usage is 80%.
but the process of writing it is infinitely better than C++, since i never got C++ to compile a hardware accelerated bunnymark.
the only bunnymarks i'm aware of are slow https://www.reddit.com/r/Kha/comments/8hjupc/how_the_heck_is_this_so_fast/ https://www.reddit.com/r/Kha/comments/8hjupc/how_the_heck_is...
which is why i wrote this, to see how fast it could go.
- adamrezich 4y agothe official rendering modules are a bit all over the place atm... did you use Simp, Render, GL, or handle the rendering yourself?
- farzher 4y agojust used raw GL calls from #import "GL". although i did #import "Simp" as well for Simp.Texture and Simp.Shader, which Simplified things quite a bit
- DantesKite 4y agoI thought Jai wasn't released yet. Are you a beta user or did he release it already?
- KapKap55 4y agoIt isn't released. That said, from people I know, it seems like you can just ask nicely and show some interest and he'll let you try it out.
- 2pEXgD0fZ5cF 4y agoThat only applies if you are a known name (probably being known among his fans works too), or have somebody in his circle vouch for you. Regular people don't get in.
- adamrezich 4y agothis is untrue. (source: firsthand)
- 2pEXgD0fZ5cF 4y agoCurious. Did that change more recently? When did you enter?
- adamrezich 4y agoover a year ago. I explained that I worked on game engines in college and they were terrible and overengineered and wildly inefficient and I wanted to do things better going forward.