3 ms·
You can determine that by the ordering of Q * v vs. v * Q though just like on paper or in any book. The method syntax isn't doing anything for comprehension.
by lamontcg 5y ago
You can determine that by the ordering of Q * v vs. v * Q though just like on paper or in any book. The method syntax isn't doing anything for comprehension.
(Although it could really use a transpose operator as well and proper row and column vectors, but gamedevs are filthy savages)