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Yep those are good examples of how not to do it. Games typically instead link in Lua or Python and get on with it. That’s a much better approach. Another good e
by mbrodersen 4y ago
Yep those are good examples of how not to do it. Games typically instead link in Lua or Python and get on with it. That’s a much better approach. Another good example is the Unity game engine, using C# as the scripting language and then compiling it to C++ for high performance. That works really well.
- lispm 4y agoNote: 'nowadays'. The 'rule' came up in the early 90s, when Lua and Python just were appearing.