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I've been wishing for a while for someone to successfully port Celestia to wasm+WebGL; It's a bit beyond my capabilities, but there's nothing keeping it from be
by BHSPitMonkey 4y ago
I've been wishing for a while for someone to successfully port Celestia to wasm+WebGL; It's a bit beyond my capabilities, but there's nothing keeping it from being possible (the codebase already supports multiple frontends / build targets / graphics backends).
- cryptography 4y agoThe same here. That was the motivation to start learning WebGL. As I'm a JS developer, R3F was the most comfortable 'WebGL-like thing' to go for me. So far I'm happy with R3F, but it's even more powerful when you can build your own 3D models (in engines like 'Blender' for instance) and integrate them into the canvas.