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Yeah, I guess I overestimated the complexity of such mechanisms. I mean, still, you need some kind of runtime for the asynchronicity, but the Rust version seems
by paskozdilar 4y ago
Yeah, I guess I overestimated the complexity of such mechanisms. I mean, still, you need some kind of runtime for the asynchronicity, but the Rust version seems fairly OK (apart from the function coloring, but that's another story).
I guess I just like it being built into the language. Plus no function coloring (everything is asynchronous, but appears synchronous) really makes it easy to build complex systems.